LogicProgrammerValueTypeRecipeValueChangedPacket actionClient(Level, Player) - Method in class .packet. LogicProgrammerValueTypeRecipeSlotPropertiesChangedPacket actionClient(Level, Player) - Method in class .packet. LogicProgrammerValueTypeOperatorValueChangedPacket actionClient(Level, Player) - Method in class .packet. LogicProgrammerValueTypeListValueChangedPacket actionClient(Level, Player) - Method in class .packet. LogicProgrammerValueTypeIngredientsValueChangedPacket actionClient(Level, Player) - Method in class .packet. LogicProgrammerValueTypeBooleanValueChangedPacket actionClient(Level, Player) - Method in class .packet. LogicProgrammerSetElementInventory actionClient(Level, Player) - Method in class .packet. LogicProgrammerLabelPacket actionClient(Level, Player) - Method in class .packet. LogicProgrammerActivateElementPacket actionClient(Level, Player) - Method in class .packet. ItemStackRenamePacket actionClient(Level, Player) - Method in class .packet. AllLabelsPacket actionClient(Level, Player) - Method in class .packet. ActionLabelPacket actionClient(Level, Player) - Method in class .packet. This mod collects anonymized startup data, this can be disabled in the config file and adheres to Minecraft's snooper settings.Index A B C D E F G H I J K L M N O P R S T U V W _Īll Classes and Interfaces | All Packages | Constant Field Values | Serialized Form A actionClient(Level, Player) - Method in class .packet. So if you're less of a programming-minded person, have a look at Integrated Terminals, where managing autocrafting becomes a breeze. If you have the Integrated Terminals mod installed, and prefer manually starting jobs instead of automatically, you can start jobs directly from within a Storage Terminal. (An empty value means that nothing should be crafted) The Crafting Writer offers several aspects, with which you can craft items, fluids, energy, or a given recipe. This can for example be achieved using the Crafting Writer. Now that you have your recipes configured, you need a way to actually start crafting jobs. You can not only insert items in the recipe, but also fluids and energy. Such recipes can be created in the Integrated Dynamics Logic Programmer. To tell the Crafting Interface what it is able to craft, you have to insert Recipes into it, which are stored in Integrated Dynamics Variable Cards. The next step is to bind machines to your network by attaching a Crafting Interface onto them. This can be achieved using Integrated Tunnels Interfaces. This mods adds two new part types: the Crafting Interface and the Crafting Writer.įor handling recipe inputs and outputs during autocrafting, you'll need a storage network. This mod provides in-game documentation and tutorials through the 'On the Dynamics of Integration' book from Integrated Dynamics. This allows you to build triggers such as " as long as it is raining, craft buckets", or " if I have less than 64 planks, craft planks using the Sawmill, otherwise craft it in the Crafting Table". By interfacing with external machines, you can let them automatically craft things with any combination of items, fluids and energy. Using the highly flexible Integrated Dynamics logic, you can set up auto-crafting systems. This requires the Cyclops Core library and Integrated Dynamics + Integrated Tunnels!Ĭome talk to us in #integratedmods on the Cyclops Discord server!Īutomatically craft items, fluids and energy in your Integrated Dynamics networks.
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